Can We Still Talk about Cinema? Screens, Movie Theaters, and Streaming Platforms

Autori

  • Maria Calabretto

Parole chiave:

Cinematic experience, Aesthetic community, Platform, Device, Virtual reality.

Abstract

Cinema has transformed its role with the rise of personal devices and digital platforms. While the v cinematic experience—defined by immersive moving images and the collective environment of the movie theatre—once played a central role in shaping social and cultural imaginaries, the proliferation and fragmentation of screens have significantly diminished its cultural authority. By examining this turning point, this study aims to investigate the limitations of contemporary cinematic experience and to consider whether alternative forms of immersion and new cinematic environments, such as virtual reality, may assume a comparable cultural and social function.

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Pubblicato

2026-01-31

Come citare

Calabretto, M. (2026). Can We Still Talk about Cinema? Screens, Movie Theaters, and Streaming Platforms. Filosofia Morale Moral Philosophy, (8). Recuperato da https://mimesisjournals.com/ojs/index.php/MF/article/view/5748

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